LaRPS : Legacies Role Play System » News » Feedback, Bugs and Requests
How about giving me a review of LaRPS
(4 posts)-
Tell me what you think of the system. Let me know your thoughts, as these help me to forge further ideas and development for future versions.
If you don't like LaRPS, then let me know why you don't like it.
So get those blaster posts on and flame me with your thoughts. :)
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The system is user friendly..It grows as you use your skills and as you level. If you dont need some of the Dice, if they arent used..perhaps take them out as to not confuse.. Other than that..cant think of anything atm :D
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I like the idea that the meter progresses your character based on his or her RP. That's a big deal for me and keeps people from focusing too much on builds (ie, the combat build, the mage build, the healer build, etc.)
I'm not so much a fan that the /2 or /22 needs to be used for the meter to recognize you're RPing but I imagine there is no way around that.
I'm not a very big fan of the meter combat system as it stands right now. The ranged weaponry seems too unbalanced. While I prefer dice combat to meter or freeform combat not all my players feel the same and it would be good to be able to implement these features for our players to have the option.
I'd love to see the Blade of the Bandit to be removed from the meter pack. That weapon is downright brutal.
I love the enemy AI. I wish there were more models for sale.
Is there a weapon developers package? A way for builders to run in, grab it, and script their weapons for use in the LaRPS system?
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@Clayton
See here: http://larps.net/lc/topic/larps-ranged-weaponry

