:: LaRPS :: Regions :: Game Details for Legacies 1891 :: Rules :: StoryTellers :: Races :: Professions :: Spells and Abilities :: Population


Angel
White angels and dark angels. They came from the mighty heights and settled in the regions. Some are smitten with the desire to rid the world of humans, some wish to help others. Their life is an array of pure confusion, torn from one subject to another.
Flying ability
Yes
Underwater ability
No
Jump height
20 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+2
Intelligence
+5
Dexterity
+0
Ferocity
+0
Learning Ability
+20
Maximum Life
2500
 
 
Language
Angel
Race ID
3

Arachnid (8 legged)
Land based 8 legged beasts. Spiders and other creepy crawly monsters.
Flying ability
No
Underwater ability
Yes
Jump height
15 m
Bite health gain
12 %
Need to feed
50 %
Melee Prowess
+0
Intelligence
-35
Dexterity
+10
Ferocity
+0
Learning Ability
+0
Maximum Life
500
 
 
Language
Arachnid (8 legged)
Race ID
19

Bird
Flying ability
Yes
Underwater ability
No
Jump height
1 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
-10
Dexterity
+10
Ferocity
+0
Learning Ability
+0
Maximum Life
1000
 
 
Language
Bird
Race ID
13

Changeling
This strange creature has the ability to visually look like other creatures but the disadvantage of not being able to hold other creatures attributes. So if you see a large dragon, they may not be who you think they are.
Flying ability
No
Underwater ability
Yes
Jump height
2 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+5
Dexterity
+0
Ferocity
+0
Learning Ability
+50
Maximum Life
1000
 
 
Language
Changeling
Race ID
14

Chimera
The Chimera is a mutant form of two or more beasts spliced together.
Flying ability
Yes
Underwater ability
Yes
Jump height
2 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+6
Intelligence
+5
Dexterity
+10
Ferocity
+0
Learning Ability
+15
Maximum Life
1000
 
 
Language
Chimera
Race ID
26

Darken
Darkens were forged from shadows, similar traits to that of vampires, they seek darkness and feed from the life entity of all races. A manipulator of shadows and high in intelligence due to their long life-span. They are not very adapt at hand-to-hand skills but their casting of magic can be deadly. They despise any forms of light.
Flying ability
Yes
Underwater ability
Yes
Jump height
20 m
Bite health gain
40 %
Need to feed
200 %
Melee Prowess
+3
Intelligence
+145
Dexterity
+50
Ferocity
+0
Learning Ability
+125
Maximum Life
6000
 
 
Language
Darken
Race ID
28

Demon
Powerful and mighty demons from the tortured depths of the underworld. These creatures thrive on fire and lava, feeding from brimstone and have ferocious tempers. They live to fight and secude. It is wise to befriend a demon for there is no escape if you are their foe.
Flying ability
Yes
Underwater ability
No
Jump height
20 m
Bite health gain
10 %
Need to feed
100 %
Melee Prowess
+5
Intelligence
+5
Dexterity
+35
Ferocity
+0
Learning Ability
+25
Maximum Life
2500
 
 
Language
Demon
Race ID
2

Draconis (Dragon/Wyrmling)
If wisdom is measured in age, then Dragons are surely the wisest of all forms. A long life has given them high magical abilities and great intelligence.
Flying ability
Yes
Underwater ability
Yes
Jump height
5 m
Bite health gain
5 %
Need to feed
50 %
Melee Prowess
+1
Intelligence
+100
Dexterity
+10
Ferocity
+0
Learning Ability
+100
Maximum Life
30000
 
 
Language
Draconis (Dragon/Wyrmling)
Race ID
22

Drow
Flying ability
Yes
Underwater ability
Yes
Jump height
5 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+5
Intelligence
+15
Dexterity
+0
Ferocity
+0
Learning Ability
+20
Maximum Life
1000
 
 
Language
Drow
Race ID
17

Elf
Flying ability
Yes
Underwater ability
Yes
Jump height
5 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+5
Intelligence
+15
Dexterity
+0
Ferocity
+0
Learning Ability
+20
Maximum Life
1000
 
 
Language
Elf
Race ID
16

Faerie
A faerie, fay, fey, fae, fairy, wee folk, good folk, people of peace, fair folk, and other euphemisms, is a mythological legendary creature, a form of spirit, often described as metaphysical, supernatural or preternatural. Goodness is their goal. Highly magical but lack physical strength.
Flying ability
Yes
Underwater ability
Yes
Jump height
10 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+15
Dexterity
+0
Ferocity
+0
Learning Ability
+35
Maximum Life
1000
 
 
Language
Faerie
Race ID
23

Gaseous
From a toxic cloud to a tornado, this race is mainly made up of gas. Difficult to hit and capture, swift on the wind but suffers from low prowess and other disadvantages.
Flying ability
Yes
Underwater ability
Yes
Jump height
10 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
-50
Intelligence
+0
Dexterity
+0
Ferocity
+0
Learning Ability
+5
Maximum Life
5000
 
 
Language
Gaseous
Race ID
20

Ghoul
Ghoul is an undead human creature, turned by their vampire host to walk through the night and day. They hold greater strength than normal humans but not as much as vampires. They feast on raw meat and blood, immortal to serve the tasks of their vampire.
Flying ability
Yes
Underwater ability
Yes
Jump height
5 m
Bite health gain
5 %
Need to feed
50 %
Melee Prowess
+5
Intelligence
+20
Dexterity
+40
Ferocity
+0
Learning Ability
+20
Maximum Life
2000
 
 
Language
Ghoul
Race ID
27

Golem
Animated creature made from inanimate material. These creatures are formed from rocks, water, fire and other elements. Low intelligence, slow but powerful.
Flying ability
No
Underwater ability
Yes
Jump height
1 m
Bite health gain
0 %
Need to feed
300 %
Melee Prowess
+25
Intelligence
-45
Dexterity
+0
Ferocity
+10
Learning Ability
+20
Maximum Life
5000
 
 
Language
Golem
Race ID
21

Human
Homo-sapiens, Terrans, Adam and Eve. The humans have intelligence and dexterity but lack supernatural powers and high strength. Thank goodness for the ability to read magic.
Flying ability
No
Underwater ability
No
Jump height
2 m
Bite health gain
2 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+200
Dexterity
+10
Ferocity
+0
Learning Ability
+45
Maximum Life
1000
 
 
Language
Human
Race ID
0

Insect (6 legged)
Flying bugs, flies and all forms of 6 legged creatures. Their low life span is made up in great dexterity and ability to attack quickly.
Flying ability
Yes
Underwater ability
Yes
Jump height
10 m
Bite health gain
10 %
Need to feed
50 %
Melee Prowess
+0
Intelligence
-35
Dexterity
+5
Ferocity
+0
Learning Ability
+0
Maximum Life
500
 
 
Language
Insect (6 legged)
Race ID
18

Lycan/WereCreature
The race is cursed with high ferocity and great strength. They have an ability to change forms between human and creature. Most attitudes are ill-mannered and beastly. You won't find a nice werecreature. If you do, then they are smiling at you in preparation to rip out your heart and eat it.
Flying ability
No
Underwater ability
No
Jump height
20 m
Bite health gain
25 %
Need to feed
200 %
Melee Prowess
+15
Intelligence
-5
Dexterity
+50
Ferocity
+50
Learning Ability
+5
Maximum Life
2000
 
 
Language
Lycan/WereCreature
Race ID
4

Mammal (4 legged)
Dogs, horses and other quadrupedal beasts.
Flying ability
No
Underwater ability
Yes
Jump height
15 m
Bite health gain
20 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+5
Dexterity
+50
Ferocity
+0
Learning Ability
+0
Maximum Life
1000
 
 
Language
Mammal (4 legged)
Race ID
31

Mecha (Robotic)
Technology gets better each day. The robots are developing AI systems for eachother to find out the true meaning of existance. High intelligence but their dexterity is slow.
Flying ability
No
Underwater ability
Yes
Jump height
10 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+50
Dexterity
+0
Ferocity
+0
Learning Ability
+0
Maximum Life
1000
 
 
Language
Mecha (Robotic)
Race ID
6

Mermaid/Merman (Underwater creature)
The underwater creatures that seduce sailors and find solice in the deep oceans. Graceful and nimble, these creatures are quite beautiful. Maybe they even give a wish or two from their highly magical mind.
Flying ability
No
Underwater ability
Yes
Jump height
1 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+5
Dexterity
+35
Ferocity
+0
Learning Ability
+45
Maximum Life
1500
 
 
Language
Mermaid/Merman (Underwater creature)
Race ID
10

Neko (Feline)
Cat people are mostly lazy. Forever basking and sleeping. Don't let this fool you, their senses are highly tuned and possess great dexterity and proess.
Flying ability
No
Underwater ability
No
Jump height
20 m
Bite health gain
4 %
Need to feed
100 %
Melee Prowess
+15
Intelligence
+5
Dexterity
+50
Ferocity
+50
Learning Ability
+5
Maximum Life
9000
 
 
Language
Neko (Feline)
Race ID
5

Orc/Troll
Grunts and warriors. Fierce fighters and highly skilled with blades and weapons. A short life but that's how they like it. They serve to fight and they do it well.
Flying ability
No
Underwater ability
No
Jump height
2 m
Bite health gain
12 %
Need to feed
400 %
Melee Prowess
+35
Intelligence
-15
Dexterity
+0
Ferocity
+0
Learning Ability
+5
Maximum Life
750
 
 
Language
Orc/Troll
Race ID
11

Phantom/Eidolon/Ghost
The cry from the shadows, the swift movement through the walls, a stench of ectoplasm can only mean there is a ghost in the area.
Flying ability
Yes
Underwater ability
Yes
Jump height
15 m
Bite health gain
0 %
Need to feed
25 %
Melee Prowess
+10
Intelligence
+0
Dexterity
+0
Ferocity
+0
Learning Ability
+20
Maximum Life
20000
 
 
Language
Phantom/Eidolon/Ghost
Race ID
8

Pixie
The playful trouble make. Unlike a faerie, they get kicks for doing naughty things and playing pranks.
Flying ability
Yes
Underwater ability
Yes
Jump height
10 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+15
Dexterity
+0
Ferocity
+0
Learning Ability
+35
Maximum Life
1000
 
 
Language
Pixie
Race ID
24

Reptile
Flying ability
No
Underwater ability
Yes
Jump height
5 m
Bite health gain
20 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
-5
Dexterity
+5
Ferocity
+0
Learning Ability
+0
Maximum Life
1000
 
 
Language
Reptile
Race ID
12

Rodent
Flying ability
No
Underwater ability
No
Jump height
5 m
Bite health gain
20 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+0
Dexterity
+0
Ferocity
+0
Learning Ability
+0
Maximum Life
1000
 
 
Language
Rodent
Race ID
29

Shaide
Shaides take on the image of whomever they confront. Their doppelganger ability mimics the abilities of their target to confuse and seduce them. A force that is just as powerful as yourself should you even confront one of these.
Flying ability
Yes
Underwater ability
Yes
Jump height
0 m
Bite health gain
0 %
Need to feed
0 %
Melee Prowess
+0
Intelligence
+0
Dexterity
+0
Ferocity
+0
Learning Ability
+0
Maximum Life
50000
 
 
Language
Shaide
Race ID
30

Siren (Underwater creature)
Just like mermaids, the Siren is an underwater creature. Equally graceful but lack the magic of a mermaid.
Flying ability
No
Underwater ability
Yes
Jump height
1 m
Bite health gain
0 %
Need to feed
100 %
Melee Prowess
+0
Intelligence
+5
Dexterity
+35
Ferocity
+0
Learning Ability
+30
Maximum Life
1000
 
 
Language
Siren (Underwater creature)
Race ID
9

Time Lord
An extraterrestrial being with the ability to regenerate and travel through time, the Time Lords take on human characteristics, but are quite simply aliens! They are a scientifically and technologically advanced race that stand apart not only for their ability to travel through time, but also for their dimensionally superior overall nature. Always with a thirst for knowledge, and rarely without ceremony.
Flying ability
No
Underwater ability
No
Jump height
3 m
Bite health gain
5 %
Need to feed
200 %
Melee Prowess
+4
Intelligence
+200
Dexterity
+20
Ferocity
+0
Learning Ability
+100
Maximum Life
10000
 
 
Language
Time Lord
Race ID
226

Vampire
The undead creature that lurks in the shadow of night and feasts on blood and other liquids. Maybe you will even encounter the vampire that sucks knowledge from you. After each feast, their wisdom increases and their strength is gained. Beware the blood thirsty ones with a gleam in their eyes.
Flying ability
Yes
Underwater ability
Yes
Jump height
20 m
Bite health gain
20 %
Need to feed
50 %
Melee Prowess
+5
Intelligence
+25
Dexterity
+50
Ferocity
+0
Learning Ability
+25
Maximum Life
2500
 
 
Language
Vampire
Race ID
1

Wisp
The Wisp is a mist of gas, visible most times but has the ability to go invisible and float on the air. Difficult to catch and quite magical.
Flying ability
Yes
Underwater ability
Yes
Jump height
8 m
Bite health gain
0 %
Need to feed
50 %
Melee Prowess
-20
Intelligence
+5
Dexterity
+0
Ferocity
+0
Learning Ability
+5
Maximum Life
4000
 
 
Language
Wisp
Race ID
25

Wraith
The dark shadow that brings death quickly and swiftly. High prowess and magic abilities will leave you stunned on the spot. You better pray for a quick end.
Flying ability
Yes
Underwater ability
Yes
Jump height
15 m
Bite health gain
0 %
Need to feed
25 %
Melee Prowess
+15
Intelligence
+10
Dexterity
+0
Ferocity
+0
Learning Ability
+20
Maximum Life
20000
 
 
Language
Wraith
Race ID
7

Zombie (walking dead)
Very low intelligence due to their brain being rotten away. Dumb and forever ferocious. Always seeking for their next meal, whether they want it or not.
Flying ability
No
Underwater ability
Yes
Jump height
1 m
Bite health gain
50 %
Need to feed
500 %
Melee Prowess
-15
Intelligence
-50
Dexterity
+0
Ferocity
+15
Learning Ability
+0
Maximum Life
50000
 
 
Language
Zombie (walking dead)
Race ID
15



 

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