:: LaRPS :: Regions :: Game Details for Legacies 1891 :: Rules :: StoryTellers :: Races :: Professions :: Spells and Abilities :: Population


LaRPS Command
Type
Minimum Power
Cost
Cooldown
In Seconds
Minimum Level
to Use
Description
Missile
Damage
150
3
1
Energy Missile
Concentrates power into a single bolt of energy, directed at the target.
PushThem
Damage
250
15
1
Dark Hand
Pushes a target backwards
Gorge
Healing
2000
10
1
Make Food
Converts your power into food, thus satisfying a portion of your Hunger.
HealAll
Healing
200
20
1
Dark Insurge
Gives Health to all within range
HealMe
Healing
50
5
1
BloodSurge
Gives Health back to yourself
HealThem
Healing
100
10
1
Insurge
Gives Health to specific target
ReviveMe
Healing
50
60
1
Awake
Brings yourself back to consciousness after being defeated.
PoisonThem
Damage
500
10
2
Taint
Inflicts Poison Over Time (POT) to specific target
LevitateThem
Protection
100
10
2
Tether of God
Pulls the target into the air for a few moments
CureThem
Healing
250
10
2
Purge Darkness
Expels and cures a poisoned target
ReviveThem
Healing
250
10
2
Awaken
Brings a specific target back to consciousness after being defeated.
PoisonAll
Damage
750
10
3
Dark Taint
Inflicts Poison Over Time (POT) to all within range meters
Sense
Protection
50
10
3
Inner Eye
Sense any beings around yourself
CureAll
Healing
500
10
3
Purge Darkness
Expels and cures anyone poisoned within range
HobbleThem
Damage
1500
10
4
Hobble Leg Break
Causes the target to slow down to half their normal speed.
LevitateAll
Protection
500
10
4
Tether of God
Pulls anyone in range, into the air for a few moments
ReviveAll
Healing
500
10
5
Dark Awaken
Revives all, within range, back to consciousness after being defeated.
MuddleThem
Curse
1450
10
5
Dark Disorientation
Causes the target to move in strange ways.
Phase
Master
1500
20
5
ShadowStepper
Turns yourself to mist and enables you to walk through a solid obstacle.
HobbleAll
Damage
2750
10
6
Hobble Leg Break
Causes the target to slow down to half their normal speed.
ResurrectThem
Healing
4500
10
7
Raise
Brings back a person who has died
MuddleAll
Curse
4000
10
7
Dark Disorientation
Causes the target to move in strange ways.
UnFreezeAll
Healing
1000
10
10
Release Darkness
Unfreezes any paralyzed beings in range
UnFreezeThem
Healing
750
10
10
Release Darkness
Unfreeze a target from being paralyzed
FreezeAll
Curse
800
10
10
Dark Stench
Freezes the targets within range for a few seconds. Targets are unable to perform melee damage or move position.
FreezeThem
Curse
400
10
10
Stare
Freezes the target for a few seconds. Target is unable to perform melee damage or move position.
ProtectMe
Protection
10000
10
15
Curse Shield
Casts protection from curses around oneself, shielding yourself from harm.
ShieldMe
Protection
10000
10
15
Blue Aura
Casts a protection from any damage around yourself.
ResurrectAll
Healing
25000
10
15
Dark Raise
Brings back to life, all within range
ProtectThem
Protection
10000
10
16
Curse Shield
Casts protection from curses around the target, shielding them from harm
ShieldThem
Protection
10000
10
16
Blue Aura
Casts a protection from any damage around a target.
FrenzyThem
Curse
5000
10
16
Deep Madness
Sends the target into a fist fighting frenzy, lashing out at anyone.
FrenzyAll
Curse
7000
10
17
Deep Madness
Sends anyone within range, into a fist fighting frenzy, lashing out at anyone.
BlindAll
Curse
4000
10
19
DarkSpread
Blinds the vision of targets in range for a while. Targets are unable to interact with objects.
BlindThem
Curse
2500
10
19
Eye Stab
Blinds the target for a while. Target is unable to interact with objects.
DisarmAll
Curse
6000
10
19
Dark Curse
Removes all, within range, ability to inflict any melee damage
DisarmThem
Curse
4000
10
19
Curse
Removes the target's ability to inflict any melee damage
HazeThem
Curse
2500
10
19
Eye of Fog
Blurs the vision of the target for a while. Target is unable to interact with objects.
PushAll
Damage
5000
60
20
Dark Hands
Pushes anyone within range, backwards
UnShieldThem
Protection
4500
120
21
Shield Ripper
Degrades the targets ability shield, possibily removing it completely.
BreakThem
Damage
2500
10
22
Pummel Iron
Removes the target's armor and breaks it down
HazeAll
Curse
4000
10
23
Fog
Blurs the vision of targets in range for a while. Targets are unable to interact with objects.
UnProtectThem
Protection
5500
120
25
Hex
Degrades the targets curse shield, possibily removing it completely.
ProtectAll
Protection
15000
10
26
Curse Shield
Casts protection from curses around those within range, shielding them from harm
ShieldAll
Protection
15000
10
26
Blue Aura
Casts a protection from any damage around beings within range.
BreakAll
Damage
6000
10
27
Dissolve Iron
Dissolves the armor of anybody in range and breaks it down
SapThem
Master
800
10
38
Sap
Weakens the target's physical strength.
MuteThem
Master
10000
10
45
Silence
Silences the target so they can't perform an ability.
SenseEvil
Master
1500
10
62
Eye of Hell
Senses Evil around yourself
SenseGood
Master
1500
10
62
Blessed Eye
Senses Goodness around yourself
ResurrectMe
Healing
15000
10
70
Relive
Brings yourself back to life.
StealPower
Master
7000
10
71
Absorb
Absorb and steal Power from the target and gives a portion to you.
DamageThem
Damage
1000
10
80
Damage
Inflicts an incurable Damage Over Time (DOT) to specific target
DamageAll
Damage
1500
10
81
Dark Damage
Inflicts an incurable Damage Over Time (DOT) to all within range


 

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